Morgana
Armor Class 2 Hit Points 62
 
Armor Class (No skills applied)
Armor Worn Bracers AC 5 Frontal A/C 2
Condition Magical A/C Base 5
Rear A/C 5 Dex. Adj. -3
Shieldless A/C 2 Magic. Adj.  
 
Weapons and Skills
- Weapons -
Scimitar (Ready)  
- Skills -
Handle Animal Wilderness Lore
Ride Swim
Profession: Masseur Use Rope
Survival Profession: Leatherworker
Extra Slot (3rd) Sculpt Spell
Languages : Elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, treantish, hill giant, lizardman, green dragon, dryad, centaur
 
Class Abilities
Identification of animal, plant, pure water 100%
Pass without a trace through undergrowth  
Immunity from woodland creature charm  
Shape change : reptile, bird, mammal 3x/day
 
Racial Attributes
Sleep/Charm resistance 30%
Infravision 60'
Secret door detection 1/6 - 2/6
 
Saving Throw
Type Total Druid
Fire +2 +2
Lightning +2 +2
 
Valuables
Copper   Platinum 5
Silver 18 Mithral 12
Gold 112 Adamantium 3
Other AC 5 Bracers, Ring of Water Walking
  Horse
Pet Ed
Sleep Poison 7 HD even roll 10 doses
 
Backpack Left Center Right
Iron Rations Scimitar Bed Roll Wizard Bag
Wineskin      
50' Earthsilk Rope      
Tinder Box (5)      
Torch (2)      
Utility Hammer      
Utility Knife      
Ball of Twine      
Mobile Brace      
Leather Bulk (5)      
Whistle      
Leatherworking Tools      
Cold Weather clothing      
2 boxes of Oompa Loompa chocolate      
Healing Potion (2d4+2) 2 doses      
 
Wizard Bag
Wand Slot Empty
Potion Pouch Sleep Poison
Potion Pouch Healing Potion (2d4+2) 3 doses
28 Wood Darts Oak Tree Bark
6 Sumac leaves 2 garlic cloves
6 thorns 6 oak leaves
Sprig of holly  
Extra component pouch Healing Potion (2d4+2) 3 doses